..CEO Bio

M Ida Wahlström 

Education

Diploma in Engineering and Technology – SAMK

Studies in Fine Art – U.C.E., United Kingdom

Visual Arts – Ahlman Edu (2021–2022)

Visual Game Art – Ahlman Edu (2023–2024)

Game Entrepreneur Program – Ahlman Edu (2024–2025)

Artistic Skills

Drawing and painting, writing, directing, animation, photography, graphic design, filmmaking, sculpting, technical drawing and design.

 

Game Development Skills

Concept creation, art direction, script writing, character and weapon design, environment architecture and map design, gameplay mechanics, game systems design, lighting design, sound effects design, musical score composition and performance, 3D modelling, animation, and cinematography.

 

Short Bio

My connection with games goes back to the earliest home consoles, starting with a Pong-style TV console. Soon after came the Commodore VIC-20 and Commodore 64, where I also had my first modest contact with programming. After those early experiments I left programming behind for many years, only returning to game development decades later.

Growing up with games meant experiencing the industry evolve from its early days. I played on early Nintendo handheld units and arcade machines, where one of my favourites was Sega's OutRun, a game I can still drive through in record time.

Later I became a dedicated Nintendo player, with the Nintendo 64 remaining my favourite console. Games such as Super Mario 64, Mario Kart 64, GoldenEye, Banjo-Kazooie, The Legend of Zelda, and Conker's Bad Fur Day were especially memorable. Other influential titles for me included Tomb Raider, Tekken 3, Star Wars Rogue Leader, and the Splinter Cell series, while on PC I spent time with games like FlatOut, Battlefield, and Ghost Recon.

Before entering game development, I spent two decades working internationally with environmental organisations including Greenpeace, travelling extensively and working as a jet-boat mechanic, engineer, and professional RIB (Rigid Inflatable Boat) driver.

Today I focus on developing games through Killerapp.Gamestudio, collaborating with artists, programmers, and freelancers. My role centers on concept creation, writing, and directing projects from their earliest stages. Concepts are typically developed with detailed characters, environments, narrative structures, gameplay mechanics, visual direction, and sometimes even music and animation prototypes to guide the team.
 

Active Killerapp.gamestudio project are:

Kill ´Em All - Fully playable Beta in Steam and Steam Storepage - ongoing development.

KEABE - TPS, Singleplayer, PvP, Online Multiplayer. Fully playable Demo in Steam and Steam Storepage - ongoing development
 

Ollie-fant,  2d pixel platformer in pre-production
IHANAZ - low poly / high poly cartoon Driving / demolition game in pre-production 


Substance Runner - Running game, development in concept stage

Killer_App. - XR, App and Game, development in concept stage

Kanga-Ball - 2D/3D Jumping Game, concept stage

Enchanted Forest - RPG, adventure, concept stage 







Copyright M Ida Wahlström 27 Feb 2024

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