Killerapp.Gamestudio Oy Ltd is an independent game development studio creating distinctive and engaging games across different styles—from pixel-art platformers to fast-paced action titles. Our focus is on thoughtful design, strong mechanics, and memorable worlds that invite players to explore, experience, and return.
At the heart of our work is the belief that games are a form of art.
We approach game development as a creative medium where visual art, music, design, and storytelling meet. Our projects aim to create experiences with depth, atmosphere, and meaningful narrative elements while maintaining engaging gameplay.
Through our work we also aim to build bridges between artistic disciplines, collaborating with artists who may not have previous experience in game development and bringing new creative perspectives into the medium.
Industry: Computer Games
Headquarters: Tampere, Pirkanmaa
Founded: 2024
We have two Steam-releases:
KEABE; singleplayer, online mp and pvp
KEABE (Gochi - Muchi) is a candy-colored battleground suspended in deep space—a cluster of ancient alien arenas built from Earth's fractured memories. Pyramids, Aztec temples, WW1 trenches, neon towers, and spaceports collide in a surreal mix of history, myth, and simulation.
Created by a vanished alien race known as the Enchiladas, the arenas were once elite training grounds, populated by obedient bots and toy-like animal combatants. The bots still serve. The toys evolved.
Now, five sentient plush warriors remain: a cat, a techno-cat, a mouse, a unicorn, and a bunny. They clash in three rounds of heavy machine gun fire, thunderous explosions, and bubble- and glitter-filled combat. In the final minute, the forcefields drop around the neon pyramid—King of the Hill decides everything.
(Kill Me Again – Matka Ykseyteen trilogy) is currently our most ambitious project, both mechanically and logistically. The game brings together visual art, poetry, and music from artists outside the game industry, creating a multidisciplinary experience.At its core, the game is driven by a strong narrative that explores themes such as discrimination, authoritarian power structures, masked enemies, uncertainty, Kafkaesque situations, AI, control, and manipulation—many of which reflect tensions present in the world today.
Kill em all,
A psychological, system-driven FPS with a strong narrative layer. Built around exploration and uncovering hidden truths inside a vast industrial complex.
Narrative
The Protagonist
An ordinary person thrust into a horrifying situation, forced to confront the dark choices of survival against their own moral beliefs.
Companion Dynamics
Team up with an AI guide who acts as both ally and the friend the player must ultimately save. Manipulation, uncertainty, and gaslighting add layers of tension and strategy to every decision.
Mortal Consequences
In this twisted, surreal narrative, death may be the only means of progress — a necessary step in confronting the inevitability of failure.
- The psychological cost of survival, morality under duress, manipulation, trust, and blurred intentions. Obedience vs. autonom and unseen systems of control
- Explore the internal struggle of a protagonist forced to act against deeply held values. As the player grapples with the necessity of killing to survive, the game challenges them to confront the consequences of their actions in a world devoid of good options.
- A uniformed, masked, authoritarian army follows orders without question or hesitation.
It serves a rigid and unseen hierarchy built to suppress identity, erase independent thought, enforce control without context, and kill anyone who resists.
- A Neo-Retro Surreal, dark, and cold atmosphere immerses the player in a horror-dystopian setting that intensifies the psychological tension throughout the experience.


